Paper dossier

Audiovisual Congruence and Localization Performance in Virtual Reality: 3D Loudspeaker Model vs. Human Avatar

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Paper year

2024

Citations

7

Authors

4

Topic labels

1

Source readout

Source and corpus status

Venue

Journal of the Audio Engineering Society

Source slug

jaes

Corpus placement

Core corpus

Similarity rows

Not available yet

Ranking readout

Where this paper lands in the current run

Run shadow-generalization-product-candidate-ranking-v1Top 50 surfaced

This block uses the same resolved ranking run as Recommended. Ranks here are materialized paper_scores ranks; live Emerging may be reordered by the bounded ML scorer. Family rank is global within each family, but rank is only shown when this paper lands inside the surfaced top 50.

Families present

3

Top 50

1

Run label

shadow-generalization-product-candidate-ranking-v1

Snapshot

source-snapshot-shadow-generalization-v1-20260521

Scope: family global | run rank-83787b91ef

Emerging

In top 50 at rank 26

0.452

Emerging: embedding slice fit vs included-corpus centroid (title+abstract), plus citation velocity and topic growth; not universal relevance. Bridge signal not used here.

Signals: semantic=0.8118, citation_velocity=0.2800, topic_growth=0.5000, diversity_penalty=0.0000

Why this surfaced | 3 used | 1 penalty | 1 not computed
Embedding slice fit (corpus centroid)used

Embedding slice fit (corpus centroid): high; used in final ranking (contribution to score: 0.1624)

Recent attentionused

Recent attention: low; used in final ranking (contribution to score: 0.1400)

Topic momentumused

Topic momentum: medium; used in final ranking (contribution to score: 0.1500)

Cross-cluster signalnot computed

Cross-cluster signal: not computed for this run

Similarity penaltypenalty

Similarity penalty: reduces score when non-zero (contribution to score: 0.0000)

Bridge

Present in run, outside top 50

0.290

Multi-topic paper in active topics; no cluster_version on this run so bridge_score was not computed.

Signals: citation_velocity=0.2800, topic_growth=0.5000, diversity_penalty=0.6667

Why this surfaced | 2 used | 1 penalty | 2 not computed
Semantic matchnot computed

Semantic match: not computed for this run

Recent attentionused

Recent attention: low; used in final ranking (contribution to score: 0.0980)

Topic momentumused

Topic momentum: medium; used in final ranking (contribution to score: 0.3250)

Cross-cluster signalnot computed

Cross-cluster signal: not computed for this run

Topic breadth penaltypenalty

Topic breadth penalty: reduces score when non-zero (contribution to score: -0.1333)

Under-cited

Present in run, outside top 50

0.225

Low-cite candidate pool (see docs/candidate-pool-low-cite.md v0): core corpus, recency floor, citation ceiling, title+abstract gate; popularity penalty among pool members only. Semantic and bridge not yet modeled.

Signals: citation_velocity=0.2800, topic_growth=0.5000, diversity_penalty=0.8368

Why this surfaced | 2 used | 1 penalty | 2 not computed
Semantic matchnot computed

Semantic match: not computed for this run

Recent attentionused

Recent attention: low; used in final ranking (contribution to score: 0.0840)

Topic momentumused

Topic momentum: medium; used in final ranking (contribution to score: 0.3500)

Cross-cluster signalnot computed

Cross-cluster signal: not computed for this run

Pool popularity penaltypenalty

Pool popularity penalty: reduces score when non-zero (contribution to score: -0.2092)

Abstract

This paper investigates audiovisual congruence in virtual reality with both horizontal and vertical offsets between audio and visual rendering. Audiovisual congruence and localization errors are assessed using loudspeaker playback and nonindividualized headphone rendering. To account for the influence of different types of visual information on congruence, presentations of a loudspeaker model and 3D human avatar were compared. Therefore, a new dataset of audiovisual speech was recorded. Results show that human avatar rendering increases perceived congruence, and experienced listeners have an increased tendency to respond with "incongruent" when a loudspeaker model is shown but not when the human avatar is presented. Moreover, a correlation is found between localization precision and audiovisual congruence for horizontally offset stimuli and avatar presentation. For vertical offsets, the angular range of congruence is generally large, and localization errors are high, so no correlation can be observed between the two. The paper contributes congruence ranges for audiovisual speech in virtual reality, which also has implications for augmented reality telepresence use.

Authors

  • Anja Hofmann
  • Nils Meyer‐Kahlen
  • Sebastian J. Schlecht
  • Tapio Lokki

Neighborhood labels

Topics

1 labels

Topic labels are imported metadata and can be noisy; use them as coarse navigation hints, not authoritative classifications.

3D Surveying and Cultural Heritage

Neighbor surface

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