Paper dossier

Testing Auditory Illusions in Augmented Reality: Plausibility, Transfer-Plausibility, and Authenticity

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Paper year

2024

Citations

11

Authors

4

Topic labels

3

Source readout

Source and corpus status

Venue

Journal of the Audio Engineering Society

Source slug

jaes

Corpus placement

Core corpus

Similarity rows

Not available yet

Ranking readout

Where this paper lands in the current run

Run shadow-generalization-product-candidate-ranking-v1Top 50 surfaced

This block uses the same resolved ranking run as Recommended. Ranks here are materialized paper_scores ranks; live Emerging may be reordered by the bounded ML scorer. Family rank is global within each family, but rank is only shown when this paper lands inside the surfaced top 50.

Families present

3

Top 50

1

Run label

shadow-generalization-product-candidate-ranking-v1

Snapshot

source-snapshot-shadow-generalization-v1-20260521

Scope: family global | run rank-83787b91ef

Emerging

In top 50 at rank 8

0.514

Emerging: embedding slice fit vs included-corpus centroid (title+abstract), plus citation velocity and topic growth; not universal relevance. Bridge signal not used here.

Signals: semantic=0.8199, citation_velocity=0.4400, topic_growth=0.4333, diversity_penalty=0.0000

Why this surfaced | 3 used | 1 penalty | 1 not computed
Embedding slice fit (corpus centroid)used

Embedding slice fit (corpus centroid): high; used in final ranking (contribution to score: 0.1640)

Recent attentionused

Recent attention: medium; used in final ranking (contribution to score: 0.2200)

Topic momentumused

Topic momentum: medium; used in final ranking (contribution to score: 0.1300)

Cross-cluster signalnot computed

Cross-cluster signal: not computed for this run

Similarity penaltypenalty

Similarity penalty: reduces score when non-zero (contribution to score: 0.0000)

Bridge

Present in run, outside top 50

0.436

Multi-topic paper in active topics; no cluster_version on this run so bridge_score was not computed.

Signals: citation_velocity=0.4400, topic_growth=0.4333, diversity_penalty=0.0000

Why this surfaced | 2 used | 1 penalty | 2 not computed
Semantic matchnot computed

Semantic match: not computed for this run

Recent attentionused

Recent attention: medium; used in final ranking (contribution to score: 0.1540)

Topic momentumused

Topic momentum: medium; used in final ranking (contribution to score: 0.2817)

Cross-cluster signalnot computed

Cross-cluster signal: not computed for this run

Topic breadth penaltypenalty

Topic breadth penalty: reduces score when non-zero (contribution to score: 0.0000)

Under-cited

Present in run, outside top 50

0.185

Low-cite candidate pool (see docs/candidate-pool-low-cite.md v0): core corpus, recency floor, citation ceiling, title+abstract gate; popularity penalty among pool members only. Semantic and bridge not yet modeled.

Signals: citation_velocity=0.4400, topic_growth=0.4333, diversity_penalty=1.0000

Why this surfaced | 2 used | 1 penalty | 2 not computed
Semantic matchnot computed

Semantic match: not computed for this run

Recent attentionused

Recent attention: medium; used in final ranking (contribution to score: 0.1320)

Topic momentumused

Topic momentum: medium; used in final ranking (contribution to score: 0.3033)

Cross-cluster signalnot computed

Cross-cluster signal: not computed for this run

Pool popularity penaltypenalty

Pool popularity penalty: reduces score when non-zero (contribution to score: -0.2500)

Abstract

Experiments testing sound for augmented reality can involve real and virtual sound sources. Paradigms are either based on rating various acoustic attributes or testing whether a virtual sound source is believed to be real (i.e., evokes an auditory illusion). This study compares four experimental designs indicating such illusions. The first is an ABX task suitable for evaluation under the authenticity paradigm. The second is a Yes/No task, as proposed to evaluate plausibility. The third is a three-alternative-forced-choice (3AFC) task using different source signals for real and virtual, proposed to evaluate transfer-plausibility. Finally, a 2AFC task was tested. The renderings compared in the tests encompassed mismatches between real and virtual room acoustics. Results confirm that authenticity is hard to achieve under nonideal conditions, and ceiling effects occur because differences are always detected. Thus, the other paradigms are better suited for evaluating practical augmented reality audio systems. Detection analysis further shows that the 3AFC transfer-plausibility test is more sensitive than the 2AFC task. Moreover, participants are more sensitive to differences between real and virtual sources in the Yes/No task than theory predicts. This contribution aims to aid in selecting experimental paradigms in future experiments regarding perceptual and technical requirements for sound in augmented reality.

Authors

  • Nils Meyer‐Kahlen
  • Sebastian J. Schlecht
  • Sebastià V. Amengual Garí
  • Tapio Lokki

Neighborhood labels

Topics

3 labels

Topic labels are imported metadata and can be noisy; use them as coarse navigation hints, not authoritative classifications.

Hearing Loss and RehabilitationTactile and Sensory InteractionsImage and Video Quality Assessment

Neighbor surface

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