Paper dossier

Issues and Challenges of Audio Technologies for the Musical Metaverse

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Review source metadata, abstract, authors, topics, and local similarity context before moving into explanation and ranking views.

Paper year

2025

Citations

11

Authors

3

Topic labels

1

Source readout

Source and corpus status

Venue

Journal of the Audio Engineering Society

Source slug

jaes

Corpus placement

Core corpus

Similarity rows

Not available yet

Ranking readout

Where this paper lands in the current run

Run shadow-generalization-product-candidate-ranking-v1Top 50 surfaced

This block uses the same resolved ranking run as Recommended. Ranks here are materialized paper_scores ranks; live Emerging may be reordered by the bounded ML scorer. Family rank is global within each family, but rank is only shown when this paper lands inside the surfaced top 50.

Families present

3

Top 50

2

Run label

shadow-generalization-product-candidate-ranking-v1

Snapshot

source-snapshot-shadow-generalization-v1-20260521

Scope: family global | run rank-83787b91ef

Emerging

In top 50 at rank 1

0.728

Emerging: embedding slice fit vs included-corpus centroid (title+abstract), plus citation velocity and topic growth; not universal relevance. Bridge signal not used here.

Signals: semantic=0.8442, citation_velocity=0.6600, topic_growth=0.7647, diversity_penalty=0.0000

Why this surfaced | 3 used | 1 penalty | 1 not computed
Embedding slice fit (corpus centroid)used

Embedding slice fit (corpus centroid): high; used in final ranking (contribution to score: 0.1688)

Recent attentionused

Recent attention: high; used in final ranking (contribution to score: 0.3300)

Topic momentumused

Topic momentum: high; used in final ranking (contribution to score: 0.2294)

Cross-cluster signalnot computed

Cross-cluster signal: not computed for this run

Similarity penaltypenalty

Similarity penalty: reduces score when non-zero (contribution to score: 0.0000)

Bridge

In top 50 at rank 14

0.595

Multi-topic paper in active topics; no cluster_version on this run so bridge_score was not computed.

Signals: citation_velocity=0.6600, topic_growth=0.7647, diversity_penalty=0.6667

Why this surfaced | 2 used | 1 penalty | 2 not computed
Semantic matchnot computed

Semantic match: not computed for this run

Recent attentionused

Recent attention: high; used in final ranking (contribution to score: 0.2310)

Topic momentumused

Topic momentum: high; used in final ranking (contribution to score: 0.4971)

Cross-cluster signalnot computed

Cross-cluster signal: not computed for this run

Topic breadth penaltypenalty

Topic breadth penalty: reduces score when non-zero (contribution to score: -0.1333)

Under-cited

Present in run, outside top 50

0.483

Low-cite candidate pool (see docs/candidate-pool-low-cite.md v0): core corpus, recency floor, citation ceiling, title+abstract gate; popularity penalty among pool members only. Semantic and bridge not yet modeled.

Signals: citation_velocity=0.6600, topic_growth=0.7647, diversity_penalty=1.0000

Why this surfaced | 2 used | 1 penalty | 2 not computed
Semantic matchnot computed

Semantic match: not computed for this run

Recent attentionused

Recent attention: high; used in final ranking (contribution to score: 0.1980)

Topic momentumused

Topic momentum: high; used in final ranking (contribution to score: 0.5353)

Cross-cluster signalnot computed

Cross-cluster signal: not computed for this run

Pool popularity penaltypenalty

Pool popularity penalty: reduces score when non-zero (contribution to score: -0.2500)

Abstract

Among all the activities envisioned for the metaverse, music has thus far received comparatively less attention. While virtual concerts and music festivals have been successful in drawing substantial audiences and increasing public attention to the idea of the metaverse, the metaverse is not ready for musicians who decide to take advantage of the distinctive features of socially immersive environments to express themselves and create music together. In this article, the authors analyze the state-of-the-art audio technologies used for the creation of shared, Audio-First immersive environments such as the musical metaverse. This work reveals important issues in consumer electronics that currently prevent the realization of a metaverse compatible with musical activities. These include hardware and software limitations used to create and experience shared immersive environments through real-time audio. This work also emphasizes two key challenges: reducing delays in network and audio processing, and addressing the lack of universal standards for spatial audio systems across different platforms. The authors believe that looking at the metaverse from the point of view of musical technologies will provide practitioners in academia and industry with key insights into what is needed to achieve true real-time activities and support human expression in the metaverse in general.

Authors

  • Alberto Boem
  • Matteo Tomasetti
  • Luca Turchet

Neighborhood labels

Topics

1 labels

Topic labels are imported metadata and can be noisy; use them as coarse navigation hints, not authoritative classifications.

Music Technology and Sound Studies

Neighbor surface

Similar papers

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No embedding-backed neighbors available for this paper/version yet.

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